Stats
From Requiem Wiki
Contents |
Player Stats
HP
HP: Player's Hit Points
MP
MP: Player's Mana Points
Primary Stats
STR
Strength: Every 1 STR adds 0.2 Melee Damage. Every 5 STR adds 1 Critical Additional Damage
DEX
Dexterity: Every 1 DEX adds 0.2 Accuracy, 0.2 Evasion. Every 1 DEX adds 0.00725% Critical Chance. Every 5 DEX adds 1 Range Damage (Crossbow/Launchers).
INT
Intelligence: Every 1 INT adds 0.3 Spell Damage. Every 5 INT adds 1 Spell Critical Additional Damage.
CON
Health: Every 1 CON adds 5 HP. Every 5 CON adds 1 to HP Recovery
MND
Spirit: Every 1 MND adds 4 MP. Every 1 MND adds 0.3 HP Restoration to direct heal spells. Every 5 MND adds 1 to MP Recovery. Adds skill Critical Chance reflected by class.
Substats
HP & MP Recovery
HP and MP Recovery occurs once every 3 seconds. The amount regenerated depends on the state of the character, as well as equipment, and stats.
- Sitting
- A sitting or resting character gains 100% of their HP and MP Regen.
- Standing
- A standing character gains 50% of their HP and MP Regen- no y gain ca.25% of HP really!!! 122 Sitting -28 HP Standing, but 50% MP 28 Sitting - 14 Standing<tt>
- Combat
- A character in combat gains 30% of their MP Regen.
<tt>As of 6/17/08 Heimdallr posted on official Requiem Forums that "HP does not regenerate naturaly during combat." Source
Defense
Every 10 Defense reduces Melee Damage by 1 point.
Block Chance & Block Defense
Block Chance is the percent chance that a melee attack will be blocked. On a successful block, Block Defense is the amount of damage that that melee attack is reduced by.
Accuracy
Player's chance to successfully hit the target with a physical attack.
Critical Chance & Critical Additional Damage
Critical Chance is the player's chance to perform a critical hit with any auto attack. On a successful Critical Hit, damage = base x 2 + Critical Additional Damage.
Skill Critical Chance & Skill Critical Additional Damage
Skill Critical Chance is the player's chance to perform a critical hit with any skill that heals or damages HP. On a successful Skill Critical hit, damage/heal = base x 2 + Skill Critical Additional Damage. Status effects are not affected.
Note: There may be exceptions.
Stat Growth
See Stat Growth.