Stat Effects

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List

HP
HP should be your main focus when choosing gear and reinforcements for PvP. The more HP you have, the longer you'll be able to stay alive to take control of the field. On reinforcements, pure HP xeons are probably a better choice over CON xeons. Even though you lose the HP Recovery from the CON, the HP xeons can give you twice the HP.

MP
Affects how many spells you can cast without stopping. Also increased from MND attribute.

STR
Affects melee damage values. 5str = 1atk

Dexterity
Affects hit/evasion/crit rate, and damage with Crossbow and Launcher. 5dex = 1atk

  • Accuracy

(Please insert value to percent hit formulas when avail.)

  • Evasion

(Please insert value to percent dodge formulas when avail.)

CON
Adds health and recovery. 1Con = 5HP

  • Defence
    • Short Range
    • Long Range

MND
Ground affect AOE's are unaffected by your INT, but they have a chance to critical on each tick. Increasing your Mind to increase your spell critical rate is the only way to increase the damage of your ground AOE's.

  • 1 MND adds 4 MP.
  • 5 MND adds 1 to MP Recovery.
  • 1 MND adds 0.018% skill Critical Chance.(Needs confirmation)
  • 3 MND adds 1 point to HP heal skills. (not all heal skills benefit from mnd, like Battlemage natural healing)

INT
Target spells (and some AoE) all scale based on INT.

  • 1 INT adds 0.3 Spell Damage.
  • 5 INT adds 1 Spell Critical Damage.

Information retrieved mostly from portions of this site.